Skip to content

OBBTree

Authors: S. Gottschalk, M. C. Lin, D. Manocha

Published: 1996 (Conference Paper)

Source: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques

Algorithm: OBBTree

DOI: 10.1145/237170.237244

Summary

Abstract

We present a data structure and an algorithm for efficient and exact interference detection amongst complex models undergoing rigid motion. The algorithm is applicable to all general polygonal models. It pre-computes a hierarchical representation of models using tight-fitting oriented bounding b ox trees (OBBTrees). At runtime, the algorithm traverses two such trees and tests for overlaps between oriented bounding boxes based on a separating axis theorem, which takes less than 200 operations in practice. It has been implemented and we compare its performance with other hierarchical data structures. In particular, it can robustly and accurately detect all the contacts between large complex geometries composed of hundreds of thousands of polygons at interactive rates.