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Kino-PAX: Highly Parallel Kinodynamic Sampling-based Planner

Authors: Nicolas Perrault, Qi Heng Ho, Morteza Lahijanian

Published: 2024 (Journal Paper)

Source: IEEE Robotics and Automation Letters (RA-L)

Algorithm: Kino-PAX

arXiv: 2409.06807

DOI: 10.1109/LRA.2025.3531152

Summary

GPU-native kinodynamic sampling-based planner that decomposes the traditionally serial RRT tree-growth process into three massively parallel subroutines. The design aligns with GPU execution hierarchies: independent threads, balanced workloads, low-latency shared memory.

Abstract

Sampling-based motion planners (SBMPs) are effective for planning with complex kinodynamic constraints in high-dimensional spaces, but they still struggle to achieve real-time performance, which is mainly due to their serial computation design. We present Kinodynamic Parallel Accelerated eXpansion (Kino-PAX), a novel highly parallel kinodynamic SBMP designed for parallel devices such as GPUs. Kino-PAX grows a tree of trajectory segments directly in parallel. Our key insight is how to decompose the iterative tree growth process into three massively parallel subroutines. Kino-PAX is designed to align with the parallel device execution hierarchies, through ensuring that threads are largely independent, share equal workloads, and take advantage of low-latency resources while minimizing high-latency data transfers and process synchronization. This design results in a very efficient GPU implementation. We prove that Kino-PAX is probabilistically complete and analyze its scalability with compute hardware improvements. Empirical evaluations demonstrate solutions in the order of 10 ms on a desktop GPU and in the order of 100 ms on an embedded GPU, representing up to 1000× improvement compared to coarse-grained CPU parallelization of state-of-the-art sequential algorithms over a range of complex environments and systems.

Tags

  • Motion planning

  • Sampling-based planning

  • Kinodynamic planning

  • GPU

  • Parallelized

  • Real-time planning